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This article covers various gaming sessions, I had with my character of Chatni SatMalChaj. He is my favourite NPC (of course, I know him best) and is ofter major part of story, albeit sometimes hidden in background, if used as NPC, when I am GMing my gaming group.


Dark age: Intro[]

GM: Chatni Aeon
Players: n/a (single game, testing system)
Phase: 0
Plot summary: Chatni works with his comrades on finishing Eradicator Prototype starship, and prepares for his mission.
(TBD)

Dark age: First encounters[]

GM: n/a
Players: n/a
Phase: 0
Plot summary: Chatni meets members of group, and tries to convince them to join his party. This sessions were intended for fleshin backgrounds of various character of gaming group, and first tests of game system in actual play.
(TBD)

Dark age: Search for lost colonies[]

GM: n/a
Players: n/a
Phase: 0
Plot summary: Group travels galaxy, estabilishing contacts with long lost colonies of various races.
(TBD)

Dark age: Call to arms[]

GM: n/a
Players: n/a
Phase: 0
Plot summary: Group traverses galaxy, loking for allies.
(TBD)

Dark age: Recruiting Catmans[]

GM: n/a
Players: n/a
Phase: 0
Plot summary: Catmans empire agreed to help with war efforts, but their forces are weakened by long conflict. Group is tasked with wisiting border colonies if Empire, and find as many new recruits and military hardware, as possible. But Darkers are on the move too...
(TBD)

Dark age: Small victories[]

GM: n/a
Players: n/a
Phase: 0
Plot summary: Catman mercenaries located small force of Darkers cruisers, and deep space base. They are tasked to capture as many of them, as possible.
(TBD)

Dark age: Battle for Huris VI[]

GM: n/a
Players: n/a
Phase: 0
Plot summary: Forces of united races of Tar are preparing to ambush Darkers fleet in Huris system. Our group will play their roles in this conflict...
(TBD)

Dark age: On the run[]

GM: n/a
Players: n/a
Phase: 0
Plot summary: After defeat at Battle for Huris VI, remaining forces are on the run. Situation looks hopeless, but there is small light in distance...
(TBD)

Dark age: Search for Antarasan superweapon[]

GM: n/a
Players: n/a
Phase: 0
Plot summary: Members of group embarks on journey to meet mysterious Antarasans, who are rumoured to have weapon, capable to destroy othervise unpenetrable shields of Darkers mothership. But where to look for this long lost race?
(TBD)

Dark age: Final battle[]

GM: n/a
Players: n/a
Phase: 0
Plot summary: Group is part of attack force, heading to Darkers mothership. Armed with Antarasan superweapon, they enter final battle (as part of united forces of Tar galaxy). Will their hard work and sacrifices come to fruition?
(TBD)

Dark age: Into the space rift[]

GM: n/a
Players: n/a
Phase: 0
Plot summary: Darkers were defeated, but escaped through space rift to another dimension. Group is separated - not only in space, but also in time. They must find method, how to travel through unknown periods and unknown space, and reunite, to finish their task.
(TBD)

Intermezzo: Milky way galaxy[]

GM: n/a
Players: n/a
Phase: 0
Plot summary: Lost in unknown space, group search for allies, and are forced to finish business with Darkers.
(TBD)

After Darkness: Return to home[]

GM: n/a
Players: n/a
Phase: 1
Plot summary: Group search for way to return to Aetheon dimension, and succeeds. But their journey is only begining...
(TBD)

After Darkness: Reconstruction[]

GM: n/a
Players: n/a
Phase: 1
Plot summary: Chatni and his group participate in reconstruction of planet Tethis II (Home). Unfinished adventure.
(TBD)

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